Developer Guide
Dependency graph
Interactive map of the generation graph: pick anything you can edit and see which prompts, sheets, stills and clips go stale.
Every generated artifact stores a hash of the inputs it was made from. Staleness is never a flag we set: on every read we recompute the hash from the current inputs and compare. A mismatch is stale. A row with no stored hash is untracked and never stale. Versioned things (green border) keep every generation as a row and a pointer picks one. Renders record which version of a prompt or sheet they used, so selecting a different version is what makes them stale, not editing the text.
- tracked
- not tracked — a gap
- not tracked, by design
- seeded once, then yours
- versioned
- optional
- goes stale
- makes it stale
Still
generatedversioned — frame_variantsframe_variants.inputHashThe rendered start frame for a shot.
Counts
The check compares these. Change one upstream and this goes stale.
- Selected visual prompt text
- Image model
- Aspect ratio
- Selected character sheet versions. A visual prompt that names nobody still falls back to the scene continuity tags, so an off-camera sheet can stale the still
- Selected location sheet versions
- Element image URLs
- For a tile picked from the 3×3 grid: the same list, as it stood when the grid was made
Does not count
Change these freely. Nothing goes stale.
- Seed and size, unless set
Regenerate this and these go stale
Nothing downstream is tracked.
Goes stale when any of these change
- in the input hash — the selected prompt text; a tile picked from the 3×3 grid carries the prompt the grid was drawn from
- in the input hash
- by selected version — the selected sheet version id
- by selected version — the selected sheet version id
- in the input hash — the image URL
- via Visual prompt
- via Visual prompt — only a character this prompt names. An unwritten prompt reads the scene continuity tags (#2012)
- via Visual prompt — only a location this prompt names, else the scene slugline. An unwritten prompt also reads the scene extract (#2012)
- via Visual prompt
- via Character sheet — the talent sheet hash is folded into the character sheet hash
- via Character sheet — the talent's description and default sheet image and look, read by the sheet prompt
- via Location sheet
- via Talent sheet
- via Library location ref
Connected, but not tracked
- not tracked, by design — checked against the model that rendered the still; a switch applies to the next render
What "Update all" regenerates
The depth picker is cumulative. Each rung includes the ones above it, and no rung ever creates an artifact that does not exist yet.
- 1.Prompts only — Rewrites stale visual and motion prompts. Nothing renders.
- 2.Prompts + images — Also re-renders a still that is stale, or whose prompt was just rewritten. Never renders a first still.
- 3.Prompts, images + dialogue — Also re-records a dialogue reading whose voice or lines moved. Never a first recording. Video stays for the next tick so the new take can be reviewed.
- 4.Prompts, images, dialogue + videos — Also re-renders a clip whose prompt, still, or dialogue changed in this run, or whose manifest already diverged. Never renders a first clip.
- 5.Everything, incl. music — Also rewrites a stale music prompt, then the track if one exists. Never a first track.